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Hackers & painters : big ideas from the computer age / Paul Graham ; Paul Graham ; çeviren Ergin Kaptan.

By: Language: English Publisher: Ankara : ODTÜ Gelitirme Vakfı 2007Description: 302 sayfa ; 21 cmContent type:
  • metin
Media type:
  • aracısız
Carrier type:
  • cilt
ISBN:
  • 9789944344395
Subject(s): LOC classification:
  • HD8039.D37 G73 2004
Contents:
Why nerds are unpopular: their minds are not on the game -- Hackers and painters: hackers are makers, like painters or architects or writers -- What you can't say: how to think heretical thoughts and what to do with them -- Good bad attitude: like Americans, hackers win by breaking rules -- The other road ahead: web-based software offers the biggest opportunity since the arrival of the microcomputer -- How to make wealth: the best way to get rich is to create wealth. And startups are the best way to do that -- Mind the gap: could "unequal income distribution" be less of a problem than we think? -- A plan for spam: till recently most experts thought spam filtering wouldn't work. This proposal changed their minds -- Taste for makers: how do you make great things? -- Programming languages explained: what a programming language is and why they are a hot topic now -- The hundred-year language: how will we program in a hundred years? Why not start now? -- Beating the averages: for web-based applications you can use whatever language you want. So can your competitors -- Revenge of the nerds: in technology, "industry best practice" is a recipe for losing -- The dream language: a good programming language is one that lets hackers have their way with it -- Design and research: research has to be original. Design has to be good.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Prof. Dr. Azmi Özcan Kütüphanesi Uluğbey Salonu HD8039.D37 G73 2004 (Browse shelf(Opens below)) HD Available 0000757

Dizin var.

Why nerds are unpopular: their minds are not on the game -- Hackers and painters: hackers are makers, like painters or architects or writers -- What you can't say: how to think heretical thoughts and what to do with them -- Good bad attitude: like Americans, hackers win by breaking rules -- The other road ahead: web-based software offers the biggest opportunity since the arrival of the microcomputer -- How to make wealth: the best way to get rich is to create wealth. And startups are the best way to do that -- Mind the gap: could "unequal income distribution" be less of a problem than we think? -- A plan for spam: till recently most experts thought spam filtering wouldn't work. This proposal changed their minds -- Taste for makers: how do you make great things? -- Programming languages explained: what a programming language is and why they are a hot topic now -- The hundred-year language: how will we program in a hundred years? Why not start now? -- Beating the averages: for web-based applications you can use whatever language you want. So can your competitors -- Revenge of the nerds: in technology, "industry best practice" is a recipe for losing -- The dream language: a good programming language is one that lets hackers have their way with it -- Design and research: research has to be original. Design has to be good. Available also in a print edition. Electronic reproduction. Boston, MA : Safari, 2004. Available via World Wide Web. Mode of access: World Wide Web. Made available through: Safari Books Online, LLC.

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